The playable solarpunk economy of Mercedonia

Build the business.
Move the whole city.

Lease land, build a production chain and trade in Merc Dollars as autonomous Mercedonians, civic budgets and district shortages reshape one connected world.

9Connected districts
298Leaseable plots
15Business ecosystems
Real in-game capture · current live build
Explore Mercedonia

Mercedonia Highlands & Rivers

One connected world.
Nine different opportunities.

Roads, walking routes and fast travel link civic, energy, industrial, consumer, water and regenerative districts. Local prices and demand still make every location matter.

Current live Mercedonia gameplay with roads, civic landmarks, Greenloom Greenhouse, residents and the operating HUD
01Walkable
street network
02Visible business
operations
Captured from the current live browser game
01

Hearthmarket Civic Center

Government, licences and civic records

02

Kitecrest Foothills

Innovation highlands

03

Sunwell East Fields

Renewable energy belt

04

Kilnrise North Valley

Industrial valley

05

Copperglass Terraces

Freight and mining terraces

06

Tideglass Water Quarter

Civic water district

07

Lantern Civic Row

Consumer quarter

08

Greenloom West Fields

Regenerative production belt

09

Pulsegrove Valley

Wellness and residential valley

No concept art

Every image below
comes from the game.

These views were captured directly from the current live build: its streets, World Atlas, exchange, enterprise chooser, operating dashboard and interactive equipment interior.

Current live Markets and Makers gameplay showing the streets, civic landmarks, Greenloom Greenhouse, citizens, resources, and enterprise HUDCurrent gameplay
01

Run an enterprise in the open world

Walk the streets, lease a plot, build a real structure and watch its production, stock and condition change inside the world.

Current live World Atlas showing district demand forecasts and the nine connected Mercedonia districtsWorld Atlas
02

Read nine connected districts

Fast-travel across one world and prepare for visible district demand shocks before they begin.

Current live Mercedonian Exchange showing orders, economic cycle, company rank and verified offersLive exchange
03

Trade into a living economy

Compare counter prices with named orders while scarcity, household demand and finite civic budgets move the market.

Current live business chooser showing the supply chain, business categories and Greenloom Greenhouse recipeEnterprise desk
04

Choose what your plot makes

See setup costs, wages, inputs, outputs and buyers before committing to a business licence.

Current live Greenloom Greenhouse dashboard showing customer purchases, sales, costs, stock and productionOperating business
05

Follow every operating number

Production, customers, inventory, condition, expenses and upgrades remain visible while the business runs.

Current live walkable Greenloom Greenhouse interior with four purpose-built equipment stations and upgrade controlsWalkable interior
06

Enter the equipment floor

Walk to four purpose-built machines and decide whether quality, capacity, automation or customer appeal comes first.

Under the glass

A world of systems.
One living economy.

Explore the connected mechanics that turn every Mercedonian, business, resource, and player decision into part of a responsive world.

The implemented enterprise loop

Lease. Build. Operate. Adapt.

Start as a New Maker in Hearthmarket, lease a street-front plot, choose a licence and run a business whose inputs, staff, equipment and sales all connect to the city.

1Lease
2Choose
3Hire
4Produce
5Trade
MERCEDONIA SYSTEM MAPMM–GAME
ENTERPRISE LOOP298leaseable plots
15business ecosystems
75products
1connected world
WORLD BUILDING

Place the exact structure

Preview the real mobile-lite building geometry on your plot before construction begins.

BUSINESS SIM

Run the operation

Restock inputs, pay staff, maintain condition and let production continue between visits.

STRATEGY

Read the city

Compare counter sales, named orders and district forecasts before committing inventory.

Autonomous Mercedonians

Citizens who move,
choose and spend.

Mercedonians follow compressed daily routines, react to prices and business appeal, choose destinations and physically travel along walkable streets after settled purchases.

Deterministic autonomous simulation · not scripted decoration
Current live Mercedonia streets showing citizens walking between civic landmarks and a running Greenloom Greenhouse
Citizens and purchases reenacted inside the current world
138

Mercedonians

A civic population with household demand, wages and daily spending.

24 / 12

Visible crowd

Representative desktop and mobile-lite crowds keep the world readable and performant.

5 signals

Destination choice

Purpose, distance, price, capacity and business appeal influence where citizens go.

Real routes

Street movement

Settled purchases dispatch visible cohorts to the correct operating business.

The complete production web

Fifteen businesses.
No duplicate identity.

Every enterprise has distinct mobile-lite geometry, a five-product line and a walkable interior with four machines designed for its trade.

Current live enterprise chooser showing business categories, recipes, costs and supply-chain position
Before you buildCompare setup cost, payroll, inputs, output and buyers.
Current live Greenloom Greenhouse interior showing four unique equipment stations
After you buildEnter the structure and choose which machine to improve first.
01
Infrastructure

Tideglass AquaWorks

Water

02
Infrastructure

Sunwell Microgrid

Power

03
Primary

Greenloom Greenhouse

Food

04
Primary

Stonewake Mine

Mineral

05
Primary

Timbercoast Works

Timber

06
Manufacturing

Freight Crate Mill

Crates

07
Manufacturing

Maker Workshop

Parts

08
Manufacturing

Mercedonian Factory

Equipment

09
Manufacturing

Civic Construction Co.

Modules

10
Commerce

Copper Quay Freight

Logistics

11
Commerce

Supply Shop & Café

Supplies

12
Services

Sunset Market Kitchen

Hospitality

13
Services

Harbor Gym

Wellbeing

14
Services

Lantern Cinema

Culture

15
Circular

Tideglass Reclamation Hub

Recovery

6 economic stages11 resources75 products60 named machines

The operating loop

Build a company.
Learn a city.

Markets and Makers rewards reading systems: where to build, what to produce, when to fulfill an order and which constraint to upgrade.

01

Lease & build

Choose from 298 street-front plots, preview the exact structure, then join a production web built from 15 modeled enterprise ecosystems.

42 authored + 256 generated plots
02

Operate & improve

Hire staff, restock recipes, maintain equipment and upgrade four purpose-built machine classes inside a walkable business.

60 named equipment machines
03

Trade & adapt

Sell into shortages, fulfill named orders, follow district forecasts and reinvest before the next market shift arrives.

11 resources · 75 products
Demo available nowStart your first enterprise

Current browser build online

Begin in Hearthmarket.

Explore Mercedonia as a New Maker, lease your first plot and build into a six-level career. Merc Dollars are shown as MERCS; the separate $MM layer reflects bounded contribution-based weekly share activity and is not a promise of profit or cash redemption.

No download Demo available without a wallet Sign in for persistent play
Current gameplay captures · Mercedonia build · Made with sunshine